Added horizontal wind mechanics.
Moving in the opposite direction of either wind results in slowed down movement. This is more prominent when walking in the wind than it is jumping in the wind. However, gliding in the opposite direction of the wind results in a more extreme slow down.
Moving with the wind results in drastically sped up movements. The degree of speed up is uniform whether the player is walking, jumping, or gliding.
All mechanics are almost finished! Now I just gotta do the door opening mechanic and I should have everything I need to start putting together some levels. Then the real work begins...
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