Saturday, May 11, 2013

Progress: 5/11/13

Did quite a bit today, let's see...

- Added a dynamic camera system that lets the player roam the level after it has been completed, to get a good look at the Baudot code.

- Implemented moving platforms that the players can traverse across.  They're a tad buggy, but otherwise mostly functional.

- Have the first level layout completely finished.

- Implemented my idea for tutorial signs in the level that tell the player how the controls work.  Here's the one for double jump:

Snazzy
- Established a control system that designates how particles will be generated uniquely on every level.  The control system will also dictate moving platform paths as well as roaming camera placement after the level is completed.

- Decided that gestures will be used as short little cutscenes that play at the beginning of select levels.  I found the process of opening doors to be too time consuming to program.  I also felt it would break the flow of the game, and would come off a bit forced.  Nonetheless, the gestures are an attempt to personify the squares, so their inclusion is necessary.

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