- Added a dynamic camera system that lets the player roam the level after it has been completed, to get a good look at the Baudot code.
- Implemented moving platforms that the players can traverse across. They're a tad buggy, but otherwise mostly functional.
- Have the first level layout completely finished.
- Implemented my idea for tutorial signs in the level that tell the player how the controls work. Here's the one for double jump:
Snazzy |
- Decided that gestures will be used as short little cutscenes that play at the beginning of select levels. I found the process of opening doors to be too time consuming to program. I also felt it would break the flow of the game, and would come off a bit forced. Nonetheless, the gestures are an attempt to personify the squares, so their inclusion is necessary.
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