Friday, June 7, 2013

Progress: 6/6/13 (Sound Effects, baby!)

Three cheers for ingenuity!

That's right.  For the first time in months, HAYAH has sound effects!  Some of them I like better than others, and there's still plenty more to do.  But still!  My game makes sounds now!  Hurray!


Thursday, June 6, 2013

Progress: 6/5/13

Applied the "DECODE" finish line to all of the levels and tinkered with it a bit.  Then I decided to take a little break.  This game's been wearing on my mind a bit more than I'd like it to.  I'll be absolutely sure to finish it by August 20th, but I'm going to have to juggle myself too, it seems.  Pity...

/angst

Wednesday, June 5, 2013

Progress: 6/4/13

Finished decoding all of the levels for the player to see after the "?" box has been collected.

Also decided to make a neato little animation signifying the player's awesomeness for getting the box.

Cor' Blimey!

Tuesday, June 4, 2013

Progress: 6/3/13

About halfway through decoding my current levels for the player to see.  I'm sure there's an easier way to do this, but I haven't tinkered around too much with it yet.

Sunday, June 2, 2013

Progress: 6/2/13

Did a few little tinkering things today.  Mostly aesthetic stuff.

For starters, here's the new and improved item box!

GLORIOUS!

Also, every few seconds, the item box will burst with particles, so that the player can get hinted every now and then where the box is.  It's gonna look something like this:

TANTALIZING!

Finally, I've decided to help the player out a bit in decoding the Baudot code.  So, if the player collects the item block in the level, they'll be treated to a translation of the level that they can read as they roam with the camera.

EXPOSITION!


These are still a little unpolished as of right now.  But I like how it's coming out, so I'm going to be pursuing it for the rest of the game.

Cheerio!

Saturday, June 1, 2013

Progress: 6/1/13

Did a little playtest session with a few friends.  Found a LOT of problems that I need to get to fixin'.  Plan to get on that as soon as possible.  I can't really continue moving forward until these issues get addressed.

Progress: 5/31/13

Did a little tinkering with a story animation.  I feel like it gets the message across a little better now.