Wednesday, August 21, 2013

Final Post: It's HERE!!!

Well, I haven't posted in quite some time!  That's because I've been working on the finishing touches, and ironing a few things out.  At long last, Cipher is completed!  Feel free to download it here!

https://www.dropbox.com/s/rsdeejv47m5fwjp/Cipher.exe

I made this game with the intent that as many people as possible get an opportunity to play it.  So if you like it, tell your friends!

It's been a wild ride getting here, and I can't say it wasn't hard.  This whole process has been quite a learning experience, and I don't regret a single minute I've spent working on this.

Now, though, it's time to rest...

Monday, August 5, 2013

New Trailer for Cipher! Gaze upon it with your eye holes!

Ta-daaaa!

http://www.youtube.com/watch?v=NlmL8Ed_Q4w

For some reason, Blogger isn't finding my video with the Youtube search function, so here's the link anyway.

The release dates coming up.  Prepare thyselves...

(...gotta get back to work...)

Thursday, August 1, 2013

Progress: 7/26/13 - 8/1/13 (GAME FINISHED!!! WHOOOOO!)

It's done!  The mechanics, levels, and story are all done!  My game has a CONCLUSION.  Holy SHIT!

Now I just have to work on the soundtrack and sound effects and add a few finishing touches.  T-20 days until release...

Thursday, July 25, 2013

Progress: 7/25/13

Finished the final "non-storyline" level.  Just two more levels to go to wrap up the story and I'll officially be done with level design!  I plan to spend the bulk of August doing sound design and minor tweaking here and there.  I can see the finish line from here...

You better believe I'm going to be having a massive celebration for when the technical game stuff gets finished.  Hoo boy...

Saturday, July 20, 2013

Progress: 7/15/13 - 7/20/13

Spent the last week giving the story a MASSIVE face-lift.  I'd like to believe that it's at least 70% less angsty now.  Made the shift from 1st person to 3rd to help make the story hopefully at least a little more relatable.

Also fixed up a bug I accidentally created in my most recent level that continuously spawned an infinite number of characters...Whoopsie!

Monday, July 15, 2013

Progress: 7/14/13

Did some level cutting.  Trying to shorten the game up to have a nice, focused experience that doesn't get too dull.

Also fixed the bug that was plaguing one of the powered up characters.

Saturday, July 13, 2013

Progress: 7/10/13 - 7/13/13

Working on one BITCH of a level.  Had a bunch of stuff going on with it, but it's finally all done!

Having some troubles with some new character movement, though.  Gonna try to fix that up soon.